B.ARCH THESIS

B.ARCH THESIS

ILLUSIVE MOVEMENT

ILLUSIVE MOVEMENT

SPRING 2026

SPRING 2026

SPRING 2026

“In the context of movement, can efficiency be comfortable?”

Our world has conditioned us to believe that efficient movement (often found in high-traffic spaces such as train stations and airports) aren't always the most comfortable path of travel. Conversely, the most comfortable route of travel tends to not be the most efficient but may be the most enjoyable.

PERSPECTIVE A

When two routes side by side, and given that one is more “smooth,” one would tend to gravitate towards the ramp over the stairs. Thus taking the ramp would be more comfortable than taking the stairs.

PERSPECTIVE B

In this case, taking the stairs would be a shorter path compared to the ramp which requires a turnaround. When considering the length of each path for travel, one would tend to take the stairs.

Keep in mind: the physical construction of the space doesn’t change,
but we’re guided towards paths with the least amount of friction.

ORGANIZED CHAOS

What inspired me to study these forms of circulation was the pursuit to find beauty in movement. What can "pure circulation" architecture teach us about how we can move through a building? In these two images, two paths that visually are interlocked actually do not ever intersect. I decided to explore how I can make more of these visually intriguing forms.

PURE CIRCULATION ARCHITECTURE

PURE CIRCULATION ARCHITECTURE

I began to experiment on different arrangements of these parts to further explore the forms derived from only stairs and ramps.

Oftentimes a design is lead by arranging program and spaces first, then circulation is weaved in between. I question what would design look like if we prioritized circulation over program?

Each of these variants hold no specific program except the goal to move a user vertically and laterally.

CUBE

This variation ignores the ramp for a brief experiment. I explored how I could compact stairs to a more dense form, without a person hitting their head.

CUBE

This variation ignores the ramp for a brief experiment. I explored how I could compact stairs to a more dense form, without a person hitting their head.

BOWL

What if steps and ramps expanded? Is there a limit to this? An ADA stair limits the elevation to 12 feet (without a landing). This exercise explores the upper and lower limits of stretching the stair's climb. This proved to take the form of a bowl, all heights accessible via stairs and ramps.

BOWL

What if steps and ramps expanded? Is there a limit to this? An ADA stair limits the elevation to 12 feet (without a landing). This exercise explores the upper and lower limits of stretching the stair's climb. This proved to take the form of a bowl, all heights accessible via stairs and ramps.

CIRCLE

An adjacent idea was to figure out how to radially arrange stairs and ramps to access all floors from all areas. Using the root form of the cube, and integrating ramps between them, this form explored how circulation looks in closed shapes.

CIRCLE

An adjacent idea was to figure out how to radially arrange stairs and ramps to access all floors from all areas. Using the root form of the cube, and integrating ramps between them, this form explored how circulation looks in closed shapes.

TOWER

The earlier study on interlocking paths but never intersecting, inspired the direction of this variation. How does a person go up using either stairs or ramps? Can the paths cross? This form was my most inspiring form as it shows complexity, yet, simplistic methods of circulation.

TOWER

The earlier study on interlocking paths but never intersecting, inspired the direction of this variation. How does a person go up using either stairs or ramps? Can the paths cross? This form was my most inspiring form as it shows complexity, yet, simplistic methods of circulation.

Copyright © 2026 Austin Nguyen. All rights reserved.

Certain content used in videos are licensed under terms allowing modification and adaptation.

All brands in this video are fictitious. No similarity to actual brands is intended or should be inferred.

Videos are created as part of a school projects.

Copyright © 2026 Austin Nguyen. All rights reserved.

Certain content used in videos are licensed under terms allowing modification and adaptation.

All brands in this video are fictitious. No similarity to actual brands is intended or should be inferred.

Videos are created as part of a school projects.

Copyright © 2026 Austin Nguyen. All rights reserved.

Certain content used in videos are licensed under terms allowing modification and adaptation.

All brands in this video are fictitious. No similarity to actual brands is intended or should be inferred. Videos are created as part of a school projects.